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Devlog
Game Design I
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Devlog
Game Design I Final
December 10, 2024
by
Shaon Bischoff
My finished project with Patrolling AI, AIMove to foliage, trees, grass, rocks, landscape, water, elevation, texture layers polish (no blank textures) audio post process effects(Underwater, night visi...
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Nighttime Landscape Update
November 06, 2024
by
Shaon Bischoff
This update adds foliage(including grass, trees, and rocks) as well as a new skybox, water(cannot swim in), and updated materials and a path leading to a few new landmarks. These landmarks include a m...
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Bunker
October 23, 2024
by
Shaon Bischoff
Created a new bunker level with a waiting room for an arcade with a backroom and balcony...
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Adding Audio to my Level
September 11, 2024
by
Shaon Bischoff
Added a rotating door that needs a key to open Added new sound effects for different actions "opening the door" -- used audio recorded in my bedroom I wanted the sound to be quick and efficient for th...
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Materials, Lights, and Timelines
September 04, 2024
by
Shaon Bischoff
Added new models, textured all objects, and added new and improved lighting. Also added an omnidirectional dash, an enemy rat, a player health system, and a transition for an unfinished battle system...
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Adding a Goal and an Obstacle
August 27, 2024
by
Shaon Bischoff
You can now undergo a short platforming section to pick up a sword and get past the Guard! I wanted to add some sort of puzzle to get the sword, so a platforming section works to allow the player to f...
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