Adding a Goal and an Obstacle
Game Design I » Devlog
You can now undergo a short platforming section to pick up a sword and get past the Guard! I wanted to add some sort of puzzle to get the sword, so a platforming section works to allow the player to figure out how to move in the game.
I have added a new level that is used from the title screen. I have also added a new enemy called a guard, reusing most of the code from the basic enemy, enemy spawner, and enemy spawn manager. I also created a new item using the item interface and a custom model of a sword I made. The sword can be picked up and dropped but does not currently have a primary or secondary action.
Files
GameDesignI_Win.zip 812 MB
22 days ago
Get Game Design I
Game Design I
Status | In development |
Author | Shaon Bischoff |
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