Adding a Goal and an Obstacle
Game Design I » Devlog
You can now undergo a short platforming section to pick up a sword and get past the Guard! I wanted to add some sort of puzzle to get the sword, so a platforming section works to allow the player to figure out how to move in the game.
I have added a new level that is used from the title screen. I have also added a new enemy called a guard, reusing most of the code from the basic enemy, enemy spawner, and enemy spawn manager. I also created a new item using the item interface and a custom model of a sword I made. The sword can be picked up and dropped but does not currently have a primary or secondary action.
Files
GameDesignI_Win.zip 812 MB
Aug 27, 2024
Get Game Design I
Game Design I
Status | In development |
Author | Shaon Bischoff |
More posts
- Game Design I Final1 day ago
- Nighttime Landscape Update36 days ago
- Bunker50 days ago
- Adding Audio to my Level92 days ago
- Materials, Lights, and Timelines99 days ago
Leave a comment
Log in with itch.io to leave a comment.